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GAMES

My game projects focus on blending engaging mechanics with immersive storytelling, aiming to create unique and memorable player experiences

Le Paysan

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On Progress!

Le Paysan" is a TPS strategy game in development that blends deep tower defense tactics with real-time action. The player guides a hero in a menacing fantasy world, anxiously building defenses against the enemies advancing from behind. You must plan the right defensive lines for each wave, manage resources wisely, and dive into the heat of battle yourself. In "Le Paysan," it's not just your towers but also your courage and tactics that will defend the keep.)

On Progress

SPACE ROGUE

Space Rogue

Project Space Rogue is my first professional PC game, developed in collaboration with the RuleOrRave team, of which I am a co-founder. In this project, I served as both a Game Designer and Game Artist, taking full responsibility for all visual and structural design processes.

WITMINA

Witmina

Witmina is a cognitive skill development application designed to measure and enhance cognitive abilities through engaging games. As part of this project at Labor BiliÅŸim, I contributed to both the game design and media design aspects of the application, focusing on creating interactive and visually appealing experiences.

Last Valley

The Last Valley

Last Valley is a multiplayer RPG mockup set in a fantastical universe. In this 6-week competition project, I took on the roles of Game Designer and Product Owner, overseeing both the creative and strategic aspects of development.

GAME READY GDD

My work on game-ready GDDs (Game Design Documents) focuses on creating clear, actionable blueprints that streamline development. These documents combine mechanics, narrative, and visuals to ensure a cohesive vision, guiding teams from concept to production efficiently.

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