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GAMES

My game projects focus on blending engaging mechanics with immersive storytelling, aiming to create unique and memorable player experiences

SPACE ROGUE

Space Rogue
Videoyu Oynat

Project Space Rogue is my first professional PC game, developed in collaboration with the RuleOrRave team, of which I am a co-founder. In this project, I served as both a Game Designer and Game Artist, taking full responsibility for all visual and structural design processes.

WITMINA

Witmina
Videoyu Oynat

Witmina is a cognitive skill development application designed to measure and enhance cognitive abilities through engaging games. As part of this project at Labor BiliÅŸim, I contributed to both the game design and media design aspects of the application, focusing on creating interactive and visually appealing experiences.

Last Valley

The Last Valley
Videoyu Oynat

Last Valley is a multiplayer RPG mockup set in a fantastical universe. In this 6-week competition project, I took on the roles of Game Designer and Product Owner, overseeing both the creative and strategic aspects of development.

GAME READY GDD

My work on game-ready GDDs (Game Design Documents) focuses on creating clear, actionable blueprints that streamline development. These documents combine mechanics, narrative, and visuals to ensure a cohesive vision, guiding teams from concept to production efficiently.

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