
RESEARCHES
My research focuses on the intersection of game design, world-building, and industrial design, exploring how mechanics, visuals, and narratives shape player experiences.


WHY IS IT
ALWAYS
SPIDERS!
My research titled 'Why Is It Always Spiders!' delves into the recurring use of spider figures in game design and fictional universes. It explores how spiders inspire unique mechanics, enrich gameplay dynamics, and contribute to world-building through their symbolic, functional, and narrative roles.
DOES IT
WORK?
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The research explores the affordance concept through Rust's crafting mechanics and turrets. It examines how industrial design principles influence player interaction, resource management, and the perception of functionality within survival gameplay.
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The research, 'I'm Not A Paladin', explores players' fascination with anti-heroes in game design. It examines how narrative depth, moral ambiguity, and empowering mechanics influence players' preference for embodying darker, morally complex characters.
I'M NOT A
PALADIN!
